BE TRANSFORMATIVE.
Augment human capability.Amplify human talent.Elevate human judgement.
This is the future.

Coursework

Assignment 1 (EDFD 70303)
AI and Cognitive AtrophyThis paper explores existing literature related to my personal theory that AI affects learners at different levels of Bloom’s Taxonomy in different ways, and we must support beneficial “scaffold” behavior instead of a negative cognitive “crutch.”The assignment asked me to engage with peer-reviewed literature to interrogate a theory I'd developed through my own professional observations.Using original research methodology to evaluate real studies and build an evidence-based argument, this paper ended up demonstrating research literacy, reflective practice, and the ethical framing of AI integration simultaneously. The scaffold vs. crutch distinction I developed here runs through almost everything else in my portfolio.Assignment 2 (LSTE 7329)
Virtual Learning Interventions: From AI to ZPDThis annotated bibliography collects and documents relevant sources of research on how AI can be used to modify a learner’s zone of proximal development (Vygotsky) and act as a powerful scaffold for teaching new information and skills.Building this annotated bibliography required me to identify, evaluate, and synthesize sixteen sources through a single theoretical lens. That process is inherently a research methodology exercise.Because every source was selected for what it could tell me about AI as an instructional scaffold, the bibliography doubles as a principled argument for how these tools should be used in real learning environments ... drawing on theory to make judgments about practice, which is exactly what Standards 2 and 3 ask for.Assignment 3 (EDFN 7314)
Philosophy of Practice for ITSThis document allowed me to convey my personal philosophy of practice for ITS, focusing on adaptive personalization, cognitive load management, feedback and reinforcement, learner agency and autonomy, socially situated learning, and collaborative interaction.Writing a philosophy of practice forced me to do something harder than summarizing research. I had to commit to a set of principles and actually defend them.The five pillars I developed (adaptive personalization, cognitive load management, feedback and reinforcement, learner agency, and socially situated learning) are each grounded in specific empirical frameworks. That grounding satisfies the research theory requirement, while the act of articulating them as a coherent professional stance is what makes this a genuine reflection on practice.Of everything in this portfolio, this document is the clearest statement of who I am as an instructional designer.Assignment 4 (EDFN 7370)
Test Analysis: Humanity’s Last ExamThis review analyzes the Center for AI Safety’s “Humanity’s Last Exam” test for assessing AI intelligence and capabilities. While this is an important early benchmark, I suspect even our best efforts to assess AI in a human-centric and human-legible “test” format are still in their infancy.I chose to analyze HLE rather than a conventional educational instrument because it sits at the exact intersection of assessment design and AI capability measurement that defines my professional focus.Applying formal psychometric criteria (i.e. validity, reliability, technical documentation, scoring utility) to a non-traditional benchmark required stretching those frameworks in ways a standard test analysis wouldn't. The assignment is an argument that rigorous assessment design matters even when the subject being assessed "isn't human."Assignment 5 (LSTE 7303)
ITS: Skinner’s Teaching Machine, EvolvedOne of my earliest papers on Intelligent Tutoring Systems, this piece traces the lineage of new AI tools back to their roots in B.F. Skinner’s work on teaching machines and explores the near horizon of Adaptive Intelligence Tutoring Systems (AITS) that adjust to learner feedback.Looking back on this paper, it laid the intellectual foundation for many of my following assignments as well as my future work. Tracing ITS development from Skinner's behavioral teaching machine through PLATO to modern adaptive systems and then forward to AITS required evaluating each generation of technology against the learning theory of its time.The conclusion I reached, that constructivism ultimately produced better tools than behaviorism, is an observation I've carried forward.Assignment 6 (LSTE 71703)
Mobile Application Planning Document: ALICEThis paper established the need for ALICE, an early adaptive reading system concept that I eventually independently developed into ALIENS (Adaptive Literacy Instruction for English and Spanish), using AI for development after I did not receive an institutional grant.That overall trajectory—from a formal design document to an independent professional project—is probably some of the clearest demonstration I have of applying what I've learned here to real work in the field.Assignment 7 (RHET 5317)
ReKedit: An AI Writing Assistant Inspired by Draft No. 4When the LSTE program was reduced by one class from 36 to 33 hours, I enrolled in a creative writing class with departmental approval to use it as an elective related to my major. This piece establishes how AI can act as a scaffolded tool that respects user agency and creative control.Reading McPhee's description of how Howard Strauss's Kedit macros transformed his structural writing process made me think immediately about what LLMs could do with the same problem.Building ReKedit turned the essay into a working design artifact. The ethical constraint I built into the tool (it cannot affect the writer's prose while helping as an early-stage editor) connects to some of my other research into cognitive atrophy.Assignment 8 (LSTE 7313)
That Cursed MuseThis multimedia project represents a “meta” analysis of controversial production technology that influenced my independent SPECTRUM+ AI literacy program for the artists. I used OpenAI’s Dall-E image generation model to produce a gallery of historically disruptive media.I published the exact prompt I used because transparency about the tool is part of the viewer experience. The nine historical examples build the argument that humanity's resistance to new creative tools is cyclical. This assignment gave me the confidence to create the SPECTRUM+ AI Literacy for Artists framework in my Projects section.Assignment 9 (LSTE 7304)
Chat Masterclass: Visible vs Invisible UX in ChatGPTThis video lesson teaches a unique and powerful UX for engaging with multiple AI agents in a single conversational workflow. I used the OBS screen recording program and edited the final video in Canva. This methodology is an emerging best practice in conversation design, or CXD.Most people interact with ChatGPT exclusively through the visible interface (the chat window) without ever engaging the system prompt or custom instruction layers where the tool's real power lives.I think this multi-agent configuration represents an emerging professional competency that I hope to share with my co-workers after graduation. In retrospect, I want to improve my narrative performance and sound editing on video lessons like these so that it improves the overall learner experience.Assignment 10 (LSTE 71703)
MAP Group Project Part 1: Write-WiseFor this group mobile learning project, I led design and UX development for the Write-Wise app. The project idea originated from another member of the team, and I helped translate the written description into storyboarding visuals with their inclusive feedback.I was making the design decisions that determined how the app would actually feel to use. Working from someone else's idea and making it visually and structurally real while keeping it a "team effort" is the kind of collaborative learning experience that makes me appreciate group curriculum and LXD work.

Projects
